In order to have fighters, you must first have a hanger. I think there is a solution (or the seed of one) to this problem. 4. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. Wait for the cooldown timer, then enter the Main factory to configure it like so -. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. But I. They will also tractor in loot if they have the modules and room. there are at least two distinct player types in avorion. Enemies start having natural damage resistances sooner and have them much more often Enemy natural damage resistance, when applied, is bigger, and you actually end up with enemies that are entirely immune to specific damage types A certain boss with a death beam attack turns faster as the difficulty goes up My suggestion would be to add masks of different types of damage to the blocks, that vary in number/type/density with how low in HP that particular block is. 1 Acquisition 2 Distribution 3 Material Types 3. Amount of damage dealt with an object in the event of a collision, from 0 to 1. I am utterly convinced that altering turret stats based on size would dramatically improve Avorion's gameplay. If I look at the weapon attributes, I get damage of 5. The Wormhole Guardian & Prototype will always be made of Avorion, and maintains a static size. Fighter Stats are directly related to the stats of the turret used. It's a lot more about the war than the battle, so to speak, where killing a few pirates probably isn't going to make much difference, but taking the same time to build a few mining ships or a station can potentially become a huge. loabearwolf May 13, 2020 @ 6:55pm. But I. If everything was manual, the game would soon turn into a chore and people would stop playing it; if everything could be automated with zero difference in the success / returns compared to doing it yourself, people would just AFK / bot everything and multiplayer would die very quickly. They can also be created by destroying only parts of a ship. 4. 3. Some are more useful than others. 3. The mini-bosses sound like fun too. When an structure is built, a hierarchy is created. Comes with a very basic GUI, too! Author: Theoman02. 4, hull damage of 5. I also see that the hull damage multiplier is 1. I've read somewhere that there is a shortcut in exodus so I guess that's it? But how do i use them. As long as you build a ship that can fly faster than the enemies you can hold them at 30k and just blind-fire rockets ('R' selects closest enemy) that will seek the targets chasing you and you. The basic shape of a randomly generated ship depends on the style it was generated from, whereas the style depends on the faction the ship belongs to. There are eight goods that are marked as dangerous: Explosive Charges, Fluorine, Guns, Industrial Tesla Coils, Military Tesla Coils, Rockets, Toxic Waste, War Robots, and Warheads. I am currently writing an update of my Custom Turret Builder mod. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. Into the rift captains covered in a future video covering the DLC. - Sector size increased to about 250kmTo demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. First off, you need captain that specializes in the field you want to get them to do. Require 2 crew members to operate. This extractor is reliant on food to reduce into carbon, each one is designed for a carbon source. Avorion - Avorium - Unobtainum - Legendary. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. 0 and the shield damage multiplier is 1. 4. Instead, you only need to use a turret of the corresponding type of fighter you want to create. So lets say a Railgun does 1000 damage. Build mode frustration. 4. PD turrets have a bonus to turn speed, and are all near 99% accurate, so it seems range is the most important stat on a PD turret, so they have time to tack the torpedo. I have a question about damage types. I'm gonna try launching Avorion again and monitor my GPU temps and see what I find. 0 r22102; Patch 1. 3) 流程教学-KISSMETER共计15条视频,包括:入门·我拥有了一艘自己挖矿的舰船(版本1. at first i thought blue is awesome. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. These files are created during the initial. A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. 0 now live! Hey everyone! These are the final patch notes for update 2. 4 and shield damage of 5. Carbon extractors are a low tech factory. Xmin-Xmax possible damage range. But having a special unique quest to do this for each captain type would be a great incentive to level up multiple captains especially the smuggler who is mostly useless. Usually I see faction ships at maybe twice the damage of pirates. I am currently writing an update of my Custom Turret Builder mod. 15. What part are you having trouble with here. Don’t cheap out on armor, it’s already hilariously less. The different types of torpedo warheads and bodies are detailed below: [A table showing the different kinds of warheads, displaying the damage dealt, corresponding colour, and any. Initially it was cutting specific damage types by 95%, later on it was total immunity. I also see that the hull damage multiplier is 1. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. Damage type physical / antimatter / plasma / electricity. Blocks are what all structures in Avorion are built from. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. If I look at the weapon attributes, I get damage of 5. Its near impossible to get inside and fill the. Close the inventory menu, select the blueprint of the turret you wish to compare, and buff the stats of the blueprint as desired. 4 and shield damage of 5. Added a new sector type with many containers and asteroids . 4 and shield damage of 5. Your mining fighters should be made of avorion so you can mine everything i got 120 - 90% eff av fighters plus they have a eff bonus most systems i can clear of all ore in minutes,i would never buy a fighter form eq dock make your own they are better. But I. Rarity also makes a big difference when using the weapon to build a fighter. Description. If it's your first station you want it in a fairly orangish red area. xanion and naonite are average for weight. For information about turret mechanics, including damage and hit chance, see Turret mechanics. I have a question about damage types. They will convert corn, rice, wheat, or potatoes into carbon. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. To extract the resources, the ship must shoot the object with its laser. 6 items. Trinium stats. This module removes the requirements for pilots, gunners and miners. Hi, I'd like to fix these issues but I'll need your help! Type the command /profile into the chat (even in SP) and the game will start measuring update times for about 30 seconds. So, if you get a salvager back the cannon's damage is ignored. The size of the hanger determines how many fighters you can hold. 4. I have a question about damage types. Update 0. Sometimes they have a parameter “Ionized projectiles”, thanks to which they, with a certain chance, can hit targets under the shield. 0 and the shield damage multiplier is 1. Boss Swoks is one of the bosses you can fight in Avorion, and likely the first you'll encounter. If I look at the weapon attributes, I get damage of 5. Corvette - Tellus (1-Slot) Startership, Fighter. Lasers fitting into this category can be tricky to get. Both types of gateways form webs of gate lanes in the galaxy. 0 and the shield damage multiplier is 1. Chainguns with seeking projectiles, bolters that do plasma damage, railguns with super fast fire rates, and tons more. Generally if you can afford it you just want to use a higher tier material and there's no point to using an earlier game material. If I look at the weapon attributes, I get damage of 5. 0 and the shield damage multiplier is 1. If I look at the weapon attributes, I get damage of 5. ini. Maybe salvage vs mining equalizes out when you have your AI controlled fleet doing the mining. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. If I look at the weapon attributes, I get damage of 5. I am currently writing an update of my Custom Turret Builder mod. Avorion. The third has mining fighters with the order to Mine, and launches the fighters to hunt down every ore in the sector and mine it up. You then right click on things to issue a single contextual command: "salvage this wreck," "mine this asteroid," "dock with this station," "attack this enemy," and so on; these correspond to the command icons on the left side of the bottom of strategy mode. I couldn't damage the hull with lightening, plasma, railguns or chainguns. I find it hard to know which weapons to mount on my ship. WIP didn't test compability with Avorion pre Beta 2. a few ships) into the Rifts. If you exclude it, you'll exclude a large part of the balancing Wayleran has done. 4, hull damage of 5. As can be seen, the lower the random number, the easier it is to hit - because the hit chance will always be above a low random number. I don't mind resistance, but immune no. 4 and shield damage of 5. 4 and shield damage of 5. Fighter Factories are Factories that can be used to create your own Fighters. Note: this calculation is a 1 vs 5. 4. You need multiple magnitudes higher, with at least a. [Discussion] Proliferation of Shield Penetration weapons. Bonus hull weapons are pointless if you send out R-salvage fighters. /give -p dreadzep arg -g avorion arg -a 1000000 arg "-p" is the player you want to give it to "-g" is the item (can be any material or credits). In a sense they become the new laser, but more effective at shorter range with higher power draw, which leads to my laser change suggestion above. Neither appear to be selected from the input. 0 and the shield damage multiplier is 1. 0 and the shield damage multiplier is 1. If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. 2 Titanium 3. no damage, 1: full damage. NOTE: The server. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. If I look at the weapon attributes, I get damage of 5. Hey everyone! These are the final patch notes for update 2. Red in Color. 3. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. Avorion 14. 0. - can be intercepted like torpedoes via PDCs or direct fire. Not all of this applies to everything you fight, but long story short: even before the damage multiplier changes, you're already dealing with a bigger number of beefier, more damage. If you dont have a lot of money to spend for rerolling, 5-10k will also be fine for endgame. Each section below describes a different type of subsystem (therefore not interchangable in Research Stations). Either choice will be good against shields since both. You didn't need to make different kinds. Especially major damage. . Simplified callback handling &. Doesn't really matter with 2. These new, tougher enemies will appear alongside normal enemies and can have 3 levels of toughness: Tough, Savage. So, you need a mining captain to maximize your yields and the traits that captain has. Author: collective. See the Wiki for details (Integrity Field Generator [avorion. For Illegal goods, there are only three: Morn Drugs, Acron Drugs, and Slaves. I am currently writing an update of my Custom Turret Builder mod. If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. It depends on what you want. Don't search hours around for trainers, it's as simple as it's sounds. 6 Mt and I still take damage on several missions just getting. This article details different types of turrets. and then basically chase them down using coaxial weapons on the front. 0, since fighter range is limited to 3. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. With several new tutorial missions the Adventurer helps the player to understand new block types and weapons. Basically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. All trademarks are property of their respective owners in the US and other countries. 4, hull damage of 5. 4. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. but all n all collision is pain in the ♥♥♥. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. 0 and the shield damage multiplier is 1. 422. Just now while testing Combat Update I, some headhunters warped in, loosed two shiny new torpedoes and before I could react, I've taken massive hull damage that. They require a Torpedo Storage block on a ship to function. See moreBasically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. 4 slots, 5 block penetration, hull damage bonus somewhere from 1. Let's say I generate a Laser turret with damage of 5. And it is NO. High damage chainguns are good with a decent rate of fire, for consistent damage output, and you can often enough find them with decent %chance to penetrate shields. You also need one pilot for each fighter. If ship into asteroid, you might be able to create a hammer->anvil effect, where the target is both crushed by you and being slammed into the asteroid. Still fun as hell to send a station flipping out of control with a massive impact though. But I. Avorion(更新至2. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never last in a fight. Some are more useful than others. Maybe reserve legendary as a special case that will always pull from the next mateiral teir (make a ghost teir above avorion) 4 slots, 5 block penetration, hull damage bonus somewhere from 1. However both types have range, so there is a chance to get the cannon's superior range mixed in. Armor Block. This is done with a mining laser. 0. Pirates are a group of factions that regularly raid any sector and will have a hostile relations towards all other factions. g. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. 4, hull damage of 5. Brewery. Higher damage and range. Armor is stronger then Hull, when comes to HP, in return it is heavier. (Note, detailed information on the scouting command can be found in the game LUA files at. Change language. There is much, much more that has happened and as always the devil is in the details! -The damage output on the laser. Let's say I generate a Laser turret with damage of 5. It really does/has been throwing new players off unexpectedly. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. Shield does not prevent collision damage, so hull/armor is good to have. So an Avorion engine the same dimensions of an iron engine will have much greater hp and a slightly better mass to thrust ratio. Avorion focuses on you as a player, and not as much as your fleet/stations. I also see that the hull damage multiplier is 1. I also see that the hull damage multiplier is 1. 0. pi. 0: no damage, 1: full damage. Ultra thin stone costs almost nothing and blocks all kinds of penetration. Damage and/or fire rate are also decreased in relation to overheating (so a weapon that overheats half the time will make a fighter based on half the damage, so the DPS is the same since fighters never. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10. 25 times as. Ofcourse much better damage with some of them. 4, hull damage of 5. First off, the mining missions do take a lot of investment to get to where we were in the loop of mining and refine commands. progressively smaller sizes of ships. Most enemies take one shot to kill. Let's say I generate a Laser turret with damage of 5. Interesting. To each their own, of course, but just so you know. Probably a safe bet to stack whatever rare fighter you find in the 52 lvl equipment shop. Toss in a little lightning for the electrical damage Good lasers if you can get them. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. File Size . 4. Here are some examples of damage on ship surface that could serve as inspiration: Damage per slot and damage type carries into fighters. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. They shoot, i see the projectile, they hit the ship, the projectile explodes, the enemy ship rotates from recoil, but it still remains at 100% HP and Shield. Where it matters is if the target has damage immunities, reductions, or weaknesses. 4. Dakota Jul 3, 2020 @ 5:44am. They directly influence the behaviour of the what they make up, depending on the type of block and the material it's made of. One of the new ones was a pirate mothership. 7 Avorion 4 References Acquisition Materials can be acquired. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. The [V. 0. Go to avorion r/avorion •. 4 and shield damage of 5. started a game. I have 4 chainguns and they keep getting that immune message. . This page is a work in progress. However, I am wondering how good is Fragments at killing torpedoes? I can get a 35dps PDL from a turret factory if I spec up to max. 071 Blockcount: 200 Deutsch: Die Korvette Tellus ist. . Data assumes all goods are sold for their base prices in the sector the mine is founded in. All Discussions. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. I've also shot one pirate with a orange shield which reduced the amount of dmg of 100k ion-torpedoes to nearly 0. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. Scientists are now intensively researching these Rifts - and they need your help. 4. Turrets are used for combat or mining. 0. Per page: 15 30 50. Damage * RoF * (shooting time / (shooting time + cooling time)) Should be the proper way to calculate dps. It has all the usual space sim stuff: You can mine asteroids. and a few reds. The build mode is driving me crazy with the controls and how its working. Each individual sub-munition doesn't do as much damage as the main torpedo, but all sub-munitions striking the target will do approximately 50%. The odds of a rarity increase are 20% per turret used. The further into the game you go, and the more assets you have in motion, the more resources are needed. I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station. Types. This file is normally found in the folders /galaxies/avorion_galaxy. And here's some ideas for upgrades to the currently existing classes, so that perhaps all Captains could be useful as an either/or Ship-or-Station-manning Captain. played for hours on hours on hours. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. 158m hull and 98m shield seem to be maximum, with. 4 and shield damage of 5. E. After 2 years from Alpha 1. Link - FORUM POST. Perma death on insane. The hexadecimal table where one is to enter the code just says "A B". The selected blocks function is meant to be used with the replacement function. can't point defence at that range. Turret factories randomly produce turrets with random traits such as Burst. Weapons like railguns don’t necessarily get better with a higher DPS stat. 3. was very happy to find out my stuff still there for me to pick up. My fleets for Avorion with all types of ships that you need. Avorion is the only game i know of which calculates damage. The resource type of the turret depends on the position in the galaxy. Let's say I generate a Laser turret with damage of 5. 4. But I. Torpedoes are classified by two different attributes: the warhead and the body class. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. Let's say I generate a Laser turret with damage of 5. Either too far away or literally nothing. I am currently writing an update of my Custom Turret Builder mod. Let's say I generate a Laser turret with damage of 5. 2. "Hardcore" motherships and dreadnoughts are the most dangures enemys ;). lua A new WeaponType GatlingRailGun has to be added so that the Turret and Weapon generators can be extended for that type. But I. default: 1 /port [value] listening port of the server Default: 27000 /exit. 0. Players can attach new blocks and remove old blocks from their crafts in Build Mode to construct and modify them. Well, yes, galaxy. I have a question about damage types. "All" turret techs increase the number of both pew-pew, and mining/salvage turrets. typically use Anti-Matter torps as they require no speed up time and damage both shields. If I look at the weapon attributes, I get damage of 5. Integrity Generators increase the health of affected blocks by a factor of 10. It Multiplies sector damage values by 75. The follow list got all ship sorted in fleet and slot groups. When I select 4 (Tandem), All ten tubes are loaded with tandem torpedoesSo as of right now, there really isn't anything in game to know how to deal with a pirate mothership's immunity aside from just deciding to stick with it. Lets say they both have the same DPS on them. Let's say I generate a Laser turret with damage of 5. Letting the old thread die for now. If holding an object works, then you could also grab an asteroid and use it as a ramming tool. 4. Bolters are always good choices for making fighters, and look out for burst fire plasma turrets as well. r/avorion • 4 yr. Class: Interceptor. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). I've shot plasma and ion torpedoes, which are good. Bullet Hell: all Fighters launched from this Station have +10% attack speed. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. I have a question about damage types. Damage Type. 4. Why are some ships immune to a damage type, and then more appear as you destroy them. So what I do is multiply damage by fire rate. People seem to say that that issue is caused by the GPU hitting its temperature limit and shutting itself down momentarily to avoid damage, in which I would guess that Avorion just makes my GPU run really, really hot for some reason, even on the lowest settings. 8. ". A High Damage Turret + a Low Damage Turret does indeed = a mid damage turret. Casino. I wonder why no one ever made a map showcasing this. Material: Iron, Trinium, Xanion, Ogonite, Avorion. . I am currently writing an update of my Custom Turret Builder mod. The teslas make short work of the shields, and since salvagers are civilian turrets, you can fit even more of them on your ship, giving you silly amounts of hull dps at close range. Energy production and consumption must be balanced out. I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. In this set of streams/videos we will be progressing through a normal difficult playthrough of the latest Beta 2. The enemy ships that have shields which are 90% resistant to one of the damage types really add no value to the game at all.