Avorion damage types. and so on. Avorion damage types

 
 and so onAvorion damage types  There are three types of turrets: Mining Laser, Combat Laser, and Chaingun

Ship HP = total block HP; may also be related to total damage you can take before dying. Ships are objects that can be controlled by the player in Avorion. Avorion stats. For recharging batteries, you also need excess energy generation. NOTE: The server. can't point defence at that range. In a turret factory you can produce turrets. Use a trading subsystem to find one of these products that are. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. Your mouse cursor leads ahead of the enemy with bullets, while the lasers lag behind and line up directly at the ship. Lasers fitting into this category can be tricky to get. ". Ideally there would be a dps stat on the weapon. Damage type physical / antimatter / plasma / electricity. For information about turret mechanics, including damage and hit chance, see Turret mechanics. Damage Type I am currently writing an update of my Custom Turret Builder mod. If there is none, they can use the drone, as it has two mining lasers equipped. Red in Color. NOTE: The server. But I. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. If I look at the weapon attributes, I get damage of 5. amount of damage done to an object on collision, from 0 to 1. NPCs can have hardeners. I tried restarting my dedicated server, restarting my game, restarting my computer, none of which worked. It wouldn't show the change, but then like a minute. ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example:. 4, hull damage of 5. default: 1 /port [value] listening port of the server Default: 27000 /exit. Either choice will be good against shields since both. Turret Control Subsystems are installable Subsystems that increase the amount of turrets a craft can use. I have a question about damage types. 4. Corvette - Tellus (1-Slot) Startership, Fighter. 4 and shield damage of 5. Other weapons, like Chain Guns, have a chance of getting a specialized damage type. - Favorited turrets will be on top of the list, Trashed ones will be at the bottom. 3. got some really nice drops. 4, hull damage of 5. Let's say I generate a Laser turret with damage of 5. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. Description. I thing best weapon for me is Rocket Launcher-seeker. Let's say I generate a Laser turret with damage of 5. 30s repair restriction no longer applies when the damage was self-inflicted . More realistic shields? Mining and salvage laser damage and ranges were weird. Split this into the seven material teirs to get a range of possible damage for that teir. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. I am utterly convinced that altering turret stats based on size would dramatically improve Avorion's gameplay. Look for a rocket template that has + damage %. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. Let's say I generate a Laser turret with damage of 5. r/avorion. Let's say I generate a Laser turret with damage of 5. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. The [V. If I look at the weapon attributes, I get damage of 5. . 1 - Enemy Variations, Damage Types & Hyperspace - Steam News. 4. Hangers can only be constructed with Trinium, Xanium, Ogonite or Avorion. - What will have to be sacrificed to make some of these adjustments is irrelevant - these relate to the very basics of the game process, and until the associated problems are addressed there's little benefit from working on something more. If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. 4. Aside from that, look for turrets that have bonus shield and hull damage. 10. Salvaging was nerfed a few patches back, it was far too effective. If I remember correctly all engines provide the same thrust but have different hp and mass. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. Red is just flavor text. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. These relations, as of now, cannot be changed via diplomacy. Launcher turrets can also have "seeking" which causes the rockets to follow an enemy. 4. Stick with teslas, lightning, bolters and pulse cannons. 0 and the shield damage multiplier is 1. Damage * RoF * (shooting time / (shooting time + cooling time)) Should be the proper way to calculate dps. 4, hull damage of 5. I am currently writing an update of my Custom Turret Builder mod. Class: Interceptor. Efficiency is an important stat, as is damage. at first i thought blue is awesome. For newly bought or made. 2 firerate and it deals damage every time I hit the center of mass, but does no damage for about 80% of glancing hits (the explosion visual appears on the side of the target, no damage numbers come up). End game is just boring. Ofcourse much better damage with some of them. This article will help new players build their first ship. This will immediately scrap all Trash-marked turrets. g. Have available to spend on fighter stats. I have however seen faction ships with 120k omicron, but merely 30k hull and shield, there other ships were far more balanced. As a rule of thumb their effective range is around a 3rd of the stated distance while still getting top damage. Protection is what it says in game, the depth level is required protection. It will do 4000 damage. The enemy ships that have shields which are 90% resistant to one of the damage types really add no value to the game at all. Type of Build: Ship. There are some weapons in the game that really lower my enjoyment, is there a file somewhere where I can just delete them from ever showing up?Update 2. I also see that the hull damage multiplier is 1. 1 Iron 3. It is considered a low tech factory. Also cannon turret damage is fixed as well. #1. Shield does not prevent collision damage, so hull/armor is good to have. and it. This makes Stone blocks completely immune to damage dealt by weapons with Electric damage type, such as Tesla and Lightning Turrets and Fighters, and when hit will prevent any damage to Hull Points as well. 4 and shield damage of 5. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. But I. And then different types of weapons have different effectiveness against each. /public [value] indicate if the server should allow other players to join. All station types can be made, from factories right through to shipyards, trading posts and outposts etc. 3 Naonite 3. Automated. What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. There is much, much more that has happened and as always the devil is in the details! -The damage output on the laser. Salvaging turrets and modules is random and can also be done with normal weapons, does not depend on anything. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. Let's say I generate a Laser turret with damage of 5. Is it futile to fight that ship, and also, do I need a different damage type or a different kind of weapon to destroy that ship? I just fled the fight because I didn't know what to do. Link - FORUM POST. By: KnifeHeart. Added a new sector type with many containers and asteroids . Armor Block. 4. Check processors - not just specs but how they're registering and how much heat. A destroyed ship will transform into wreckage once its health reaches 0. 3. r/avorion • 4 yr. 4. Torpedoes are classified by two different attributes: the warhead and the body. 0 and the shield damage multiplier is 1. Edited January 5, 2021 by TenguKnight More sectors. Turrets are the most common weapon system in EVE. Lets say you have 2 turrets (any) 1 is Naonite and the other one is Avorion. It has the same featureset as v 1. 4. i personally line the side hull with torpedo tubes firing straight out. BleiEntchen • 8 mo. Stats are bargained for in a similar way. Make a certain (undervalued) weapon type inherently stronger against shields, with the possibility that it makes them weaker. I've found a 2x2x0. Wednesday, and. 0. Does this damage. So what I do is multiply damage by fire rate. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. Posted . 8)等,UP主更多精彩视频,请关注UP账号。Note: this content applies to 1. 4 and shield damage of 5. Even exceptionally large and durable ships crafted from Avorion are unlikely to survive more than a few seconds of conventional damage; pre-barrier ships will be destroyed. I will have to check more into that thread. Add a +1 down there if you agree. Require 2 crew members to operate. 6 Patchnotes When your blocks start breaking off, your ship's stats go down - crew dies, energy levels sink, etc. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Simplified callback handling &. Avorion Console Commands. Description. But I. This also happened pre 2. 0. Per page: 15 30 50. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. 4, hull damage of 5. All. IGFs spread the damage a part takes over other components of the ship, up to 10x of the part's health. Fighter Stats are directly related to the stats of the turret used. 0 Hotfixes - (Date: March 17th, 2020) - News:. When I select 4 (Tandem), All ten tubes are loaded with tandem torpedoesSo as of right now, there really isn't anything in game to know how to deal with a pirate mothership's immunity aside from just deciding to stick with it. Each individual sub-munition doesn't do as much damage as the main torpedo, but all sub-munitions striking the target will do approximately 50%. I have a question about damage types. Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. My fleets for Avorion with all types of ships that you need. 4 Trinium 3. Casino. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. 4, hull damage of 5. Both types of gateways form webs of gate lanes in the galaxy. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. 2. Some status effects bleed through even if you have subspace protection and request that you have a hull made of particular types of material or above. And, to be honest, it is still too good (or mining is too bad). ago. ago. Most of the action revolves around where you are, and usually you get attacked the most. Avorion - The complete 2022 into the rift guide to Captains and ship Automation. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. I have a question about damage types. 1> Tonnage restrictions. Be aware of weapon overheating too. Your mining fighters should be made of avorion so you can mine everything i got 120 - 90% eff av fighters plus they have a eff bonus most systems i can clear of all ore in minutes,i would never buy a fighter form eq dock make your own they are better. I am currently writing an update of my Custom Turret Builder mod. 071 Blockcount: 200 Deutsch: Die Korvette Tellus ist. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. 6 Ogonite 3. Then within each teir split it again into rarity teirs. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. 0. Weapons now officially deal different types of damage: Basic Physical and Energy, and then Antimatter, Electric, Plasma and Fragment damage, which are. played for hours on hours on hours. Here are some examples of damage on ship surface that could serve as inspiration: Damage per slot and damage type carries into fighters. Only the damage values change. If I look at the weapon attributes, I get damage of 5. Toss in a little lightning for the electrical damage Good lasers if you can get them. Mining lasers will deal more damage to materials that are lower tier than their own. Railguns do a ton of alpha-strike damage (though certainly not the highest DPS in the game, due to overheating), are very accurate, are perhaps the longest-range weapon type (though some other types with above-average range can reach further than railguns with below-average range), and railguns don't use energy which is good if your ship design. I have a question about damage types. The beta branch is for testing experimental changes and for finding and fixing errors. 4. Boxelware Team. There is much, much more that has happened and as always the devil is in the details!Both are a lot of fun but you're looking for something more like Avorion. Maybe reserve legendary as a special case that will always pull from the next mateiral teir (make a ghost teir above avorion) 4 slots, 5 block penetration, hull damage bonus somewhere from 1. Build mode frustration. I also see that the hull damage multiplier is 1. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. Maybe unlucky, or maybe cannon range and salvager range are different types that can't be mixed. You can see where the field affects when you add/remove blocks in build mode. ini file (and the entire "Galaxies" folder) will not exist unless you have started and run the server at least once. Let's say I generate a Laser turret with. To mine, the player needs a ship that has a mining laser equipped. . Let's say I generate a Laser turret with damage of 5. 3) 流程教学-KISSMETER共计15条视频,包括:入门·我拥有了一艘自己挖矿的舰船(版本1. I have a question about damage types. If I look at the weapon attributes, I get damage of 5. Enemies drop loot, resources, different weapons or ship upgrades. 0, see Captain (2. This mod extends the Turret and Weapon generators to add a new Gatling-Railgun Weapon to the game. The damage of one shot (as shown in the fitting window) is calculated by multiplying the ammunition's base damage by the turret's Damage Multiplier attribute. The mini-bosses sound like fun too. A Salvaging Laser can be found by destroying other Ships or by buying one from an equipment station or merchant. A hostile sector with a rift research center typically only has 1 defender, but attracts cargo ships with any goods the stations can buy, including Rift Data. I also see that the hull damage multiplier is 1. 12 items. I play single player. Still can't explain the DMG. Each block type – hull, thrusters, crew quarters, cargo hold, etc - can be stretched and moulded and clipped on almost wherever-you-want. 4. Go to avorion r/avorion •. If you exclude it, you'll exclude a large part of the balancing Wayleran has done. But I. Most notably that repairing general ship HP damage is somehow conflated with repairing destroyed blocks. ) When a weapon has a cooldown, rate of fire won't effect it's dps because as it fires faster, it builds up heat faster, causing it to go into cooldown sooner, but cooldown still takes the. As seen in the above image, parts of the. Good shields and a good scanner means you can trawl about looking for one with data. As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. There are a lot of benefits to grouping the blocks. Realistically there’s no reason not to spam your ship full of those rockets with a seeker mod. Incubators (Carriers) contain 12 fighters total. It depends on what you want. Integrity Generators increase the health of affected blocks by a factor of 10. I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. loabearwolf May 13, 2020 @ 6:55pm. All ships and stations will be made of blocks of. I always protect my root block in middle and late game ships. 4 and shield damage of 5. Well, yes, galaxy. Most of the action revolves around where you are, and usually you get attacked the most. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. Obviously there are different types with different characteristics, but when comparing two weapons of the same type it can get confusing. As long as you build a ship that can fly faster than the enemies you can hold them at 30k and just blind-fire rockets ('R' selects closest enemy) that will seek the targets chasing you and you. This stops weapons from constantly firing, affecting your damage per second. Game version: Beta 0. Comes with a very basic GUI, too! Author: Theoman02. I am currently writing an update of my Custom Turret Builder mod. X22 missile turret and 16 railguns, sure the missile doesnt have much dps, but it shoots faster than a chaingun and they are seeking missiles. If the shield damaging is lightning, stone negates it. 5 Fire Rate: 0. 7th Tier Resource. Stations can be built in any sector and will be visted by NPC cargo ships regardless of whether there is a warp gate. Mining manually is a boring, menial task. . 44. I am currently writing an update of my Custom Turret Builder mod. 5) In order to give players a reason to check out more factories, fighter factories could have specializations, such as the possibility of giving produced fighters stat bonuses, or augmenting the fighter's range, damage, rate of fire, etc. With rail guns I like to pair lightening guns. I have a question about damage types. Spawn Utility Extension - No Immunities. Just now while testing Combat Update I, some headhunters warped in, loosed two shiny new torpedoes and before I could react, I've taken massive hull damage that. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never last in a fight. In such a case, you make selections then change those to a new type. and then basically chase them down using coaxial weapons on the front. Initially it was cutting specific damage types by 95%, later on it was total immunity. I can understand what you're getting at but in this context and scenario it just has no purpose. On 8/9/2017 at 10:23 AM, DoorsMonster said: Repair turrets are useless. I wonder why no one ever made a map showcasing this. My shields where just instantly gone and energy on the trusters empty. I decided to make myself a mini-mod for that as well. Same goes for weapon type - Different types of weapon may suit different combat and play styles. In this set of streams/videos we will be progressing through a normal difficult playthrough of the latest Beta 2. Link - FORUM POST. Block and Ship damage from integrity-protected blocks reduced by 50%. By moving your cursor over a torpedo and then pressing 1-0 on your keyboard you can quickly load torpedos from storage into launchers #1-10 quickly. 0. Tesla guns are a worse fit because they have dreadfully short range. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. 8, changes include a rework of galaxy generation, weapons, combat, progression, spawn system. I thought this would be an easy question to find an answer for, but apparently not as I cannot find an answer anywhere. The faster you ram something the more damage it will do, so try the velocity bypass upgrade. Avorion can be modded by changing existing or adding new scripts to the game. #2. During the Boss-fight the ship opens multiple wormholes, with an anouncement in chat stating, "The Wormhole Gaurdian is channeling the black hole's power," and summons a bunch of smaller ships through wormholes. Like just slow. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never. But I. Salvaging lasers will look for wreckages. There's a trading system where you can haul cargo, smuggle or raid other freighters. Gotta look at Pulse Cannon damage in a different manner. Beta Branch Patch 0. This is a middle/late game ship for player. I am currently writing an update of my Custom Turret Builder mod. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. Welcome to LD7's Avorion Beta 2. This station produces steel. Coaxial Lightning (exotic Xanion) Tech: 52 DPS: 17,567. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. This module removes the requirements for pilots, gunners and miners. The server software is used to host multiplayer games. fractalgem Feb 20, 2017 @ 2:29pm. Some are more useful than others. 1. Production time for fighters directly depends on the amount of Assembly blocks you have on your ship or station and the number of fighters it can produce at the same time depends on their material. Star Citizen. Enkundae • 2 yr. 0. 4. So get higher tiered salvagers for speed, and higher effiency salvagers to gain more material. I have a question about damage types. They are attached to ships and stations and have a number of weapons attached to them. The formula for "radial distance" is the square root. Damage and fire rate may however vary: when too low or too high the fire rate is increased or decreased, inversely affecting the damage. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. 0 and the shield damage multiplier is 1. - Every resource except Avorion may be generated at any coordinate in the galaxy. Avorion focuses on you as a player, and not as much as your fleet/stations. I stacked the ship with men. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. 75 thinking it wouldnt be so bad, but its real bad. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. 947 MB. pi. 31. Avorion eXtended - Localization. 3. It is not the damage boost that matters, it is their ability to quickly track the torpedoes that matters most. Energy production and consumption must be balanced out. A DPS race is something a repair laser cannot win, and all combat in Avorion inevitably turns into a DPS race sooner or later. Avorion. 8)、补充·让舰船批量挖矿(版本1. But I. There was a infotable (ingame?) where the. So your 144 DPS tesla is most likely electric damage, and the other one is doing 60 physical - 60% less damage. Status: Finished. Then press a number key (e. 2) keep looking for better Turret factories. Avorion eXtended - Starter Ships. It's heavy, but gets the job done. Perma death on insane. 8. I also see that the hull damage multiplier is 1. First off, you need captain that specializes in the field you want to get them to do. Gotta look at Pulse Cannon damage in a different manner. Open the inventory menu and start the comparison popout by pressing E over a desired turret you have in inventory. Fragment deals increased damage to Torpedoes and Fighters ; Lightning deals zero damage to Stone ; Some weapons have those fixed, ie. Cannon weapon type is renamed into Artillery. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. Avorion is a very slow and methodical game (unless you jump too deep too early, then it gets pretty eventful). In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. 2) with the rest contributing dps. I am currently writing an update of my Custom Turret Builder mod. Let's say I generate a Laser turret with damage of 5. I equipped 6 naonite hull repair turrets on my ship, for a total of about 400/s, and my friend's titanium ship with 6k hull would not repair from it. This resource is found on the outskirts of the galaxy. For Illegal goods, there are only three: Morn Drugs, Acron Drugs, and Slaves. This mod adds basic commands (attack, repair, mine, salvage, dock all) to the Carrier Commander mod. typically use Anti-Matter torps as they require no speed up time. 0 and the shield damage multiplier is 1. You also don't want to build a station until you get around the Trinium and Xanthion bands. They have a hidden "blockPenetration" stat; some have extreme values such as 10+ for example. E. Absolute blast to use (pun intended). So plasma fighters do well against shields, ionized weapons will damage hull when it passes through (tested: Turn off weapons, only use fighter group with given weapon, watch enemy health. Avorion > General Discussions > Topic Details. Well taking damage can and will knock off individual parts, hard damage like collision effects the total health pool more, which can lead to instant death in some cases (Even without your ship blowing up). The highest efficiency (84. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. 0 Branch. I jumped sectors and damage worked fine, came back still 0 damage. Depends on the weapon type I think anything close to 1000 dps per slot is good. /exit-on-last-admin-logout.