So burning 3 turrets is a 60% chance, and 5 is a 100% chance. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just. . Cheap and you can build them without a shipyard. i personally line the side hull with torpedo tubes firing straight out. Special traits, such as "Plasma" or "Electric" and buffs such as "+5% damage" are also randomly applied to the product turret according to its type. This page is a work in progress. Spawn Utility Extension - No Immunities. Go to avorion r/avorion • by. The only mines that are worth building for cash income are gold/plat (noble metal type 1), silicon, copper, aluminum, zinc, lead, and ore. Then, as unsatisfying as they are to look at and use, lightning turrets usually have the highest effective DPS. Description. 1. Each block type – hull, thrusters, crew quarters, cargo hold, etc - can be stretched and moulded and clipped on almost wherever-you-want. Damage Type. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace. Don’t cheap out on armor, it’s already hilariously less. They have a hidden "blockPenetration" stat; some have extreme values such as 10+ for example. Use big armor pieces since damage upon destruction depends on block hp. Either too far away or literally nothing. 4. 0. 0. Posted September 7, 2021. Well, yes, galaxy. I have to restrict my main rift ship to 2. WIP didn't test compability with Avorion pre Beta 2. Same goes for weapon type - Different types of weapon may suit different combat and play styles. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. Taste the rainbow. As long as you build a ship that can fly faster than the enemies you can hold them at 30k and just blind-fire rockets ('R' selects closest enemy) that will seek the targets chasing you and you. I also see that the hull damage multiplier is 1. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. 0. Turrets are used for combat or mining. Currently there are 4 types of weapons in the mod:-Heavy Turbo Laser = High damage on hull , very. Cannons and launchers I consider siege. Automated. They are attached to ships and stations and have a number of weapons attached to them. Beta Branch Patch 0. Avorion's the most powerful. To get realy good weapons you either: - have drob luck and make a blueprint of it - gamble with a research station and make a blueprint of it I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. Short answer: game balance. 3 to 2. 4, hull damage of 5. After you get shields this is often forgotten, but here it is good. Go to that location (can be found via mission. 3 Damage: 32,096. If you exclude it, you'll exclude a large part of the balancing Wayleran has done. Torpedoes are classified by two different attributes: the warhead and the body class. But having a special unique quest to do this for each captain type would be a great incentive to level up multiple captains especially the smuggler who is mostly useless. I am currently writing an update of my Custom Turret Builder mod. 4 and shield damage of 5. All Discussions. I have a question about damage types. - smaller than torpedoes. Posted March 6, 2018. 4, hull damage of 5. Defensive turrets are PDCs and point defense lasers. Pretty standard stuff for games. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. Letting the old thread die for now. 5 km. Since only a single shot will land before Fidget teleports away, it is. Go to avorion r/avorion •. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons 2) keep looking for better. I am currently writing an update of my Custom Turret Builder mod. There are a lot of benefits to grouping the blocks. 5. I also see that the hull damage multiplier is 1. Note that these modules have to be within one tier of each other (So if your base module is a green, you. This file is normally found in the folders /galaxies/avorion_galaxy. lua is the whole key to most of the balancing in this modpack, especially turret damage and hull amount increases. I find it hard to know which weapons to mount on my ship. ago. Stats such as material are also decided at this stage, in a similar. Being exceptionally. 3. Desc: Provides set of server-side commands for use of administrators and players. ini file (and the entire "Galaxies" folder) will not exist unless you have started and run the server at least once. Cannons and launchers I consider siege. Close the inventory menu, select the blueprint of the turret you wish to compare, and buff the stats of the blueprint as desired. These torpedoes will split into multiple sub-munitions that independently seek the target. Not all of this applies to everything you fight, but long story short: even before the damage multiplier changes, you're already dealing with a bigger number of beefier, more damage. Every Turret produced at a turret factory also has different traits. Mining lasers will deal more damage to materials that are lower tier than their own. Recent Reviews:Freelancer may have lead the way in the space sim genre but we have 15 games just like it that are worth a play. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. I'm doing a bounty and the enemy ship i'm fighting says immune. progressively smaller sizes of ships. 3) Use Research stations. I am currently writing an update of my Custom Turret Builder mod. 0 and the shield damage multiplier is 1. 3. Normal thrust up from 181 to 246. net: Pending: Persistent: HTML: rp. Turret Control Subsystems are installable Subsystems that increase the amount of turrets a craft can use. So plasma fighters do well against shields, ionized weapons will damage hull when it passes through (tested: Turn off weapons, only use fighter group with given weapon, watch enemy health. Salvaging lasers will look for wreckages. Turret factories randomly produce turrets with random traits such as Burst. Data assumes all goods are sold for their base prices in the sector the mine is founded in. Max all available stats and you should end up with a rocket turret that has seeker shots and 30k+ range. End game is just boring. 0 and the shield damage multiplier is 1. The Xsotan Wormhole Guardian (XWG) is located in the very middle of the Galaxy. Armed turrets will look. The faster you ram something the more damage it will do, so try the velocity bypass upgrade. But I. J. They might suck as a shipboard weapon, but. 4, hull damage of 5. I have a question about damage types. . If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. Since the patch I’m lagging a lot when moving from one sector to another. To use the Salvaging Laser, simply attach it to a ship by pressing the Build Key and placing the turret on your ship. These scripts are loaded by the game and provide functions that will be executed by the game, all during runtime. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. It's about 30M per factory, and you're looking for insane damage turrets - ones that hit 50-60K per slot. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. 0. Wait for the cooldown timer, then enter the Main factory to configure it like so -. As for increasing it the only way I can really think of is more speed. Bolters are always good choices for making fighters, and look out for burst fire plasma turrets as well. The official script types of stations at the time of writing are: Biotope. It is considered a low tech factory. Every game that has multiple damage and protection types does the same thing. 0 and the shield damage multiplier is 1. Turret factories randomly produce turrets with random traits such as Burst. 0. In X4, the focus is on your empire and the galaxy. This will put the ship into autopilot and the autopilot will continue until the command. You can get some that penetrate shield. Cannon weapon type is renamed into Artillery. Manoeuvrability, velocity and acceleration: body type. Instead, you only need to use a turret of the corresponding type of fighter you want to create. no damage, 1: full damage. Thanks to new technology, it is now possible to send smaller amounts of mass (i. E. This will immediately scrap all Trash-marked turrets. I thing best weapon for me is Rocket Launcher-seeker. The teslas make short work of the shields, and since salvagers are civilian turrets, you can fit even more of them on your ship, giving you silly amounts of hull dps at close range. Let's say I generate a Laser turret with damage of 5. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. Gotta look at Pulse Cannon damage in a different manner. I also see that the hull damage multiplier is 1. These are the arguments passed to the server via the command line. Tesla guns are a worse fit because they have dreadfully short range. Let's say I generate a Laser turret with damage of 5. Require 2 crew members to operate. But I. The only time it matters is on mining/salvage guns. Some status effects bleed through even if you have subspace protection and request that you have a hull made of particular types of material or above. Any way to reduce collision damage? I put my solo galaxy at . Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. . To each their own, of course, but just so you know. I also see that the hull damage multiplier is 1. /exit-on-last-admin-logout. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. I am currently writing an update of my Custom Turret Builder mod. I also see that the hull damage multiplier is 1. 0 for me. Ahem. 422. All Discussions. Bolter turrets get a bonus damage to hull. Neither appear to be selected from the input. ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example: Missiles: · Seeker · Independent targeting · Physical damage · Anti-matter damage ·. What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. Link - FORUM POST. After 2 years from Alpha 1. 4 and shield damage of 5. Ships are objects that can be controlled by the player in Avorion. g. Not really no. Avorion. I personally dont build my own ships I download from the workshop, thank you all builders who post and let us use your blueprints. Posted . The odds of a rarity increase are 20% per turret used. Let's say I generate a Laser turret with damage of 5. simple factory chain that increase profits even further. You can even let your own ships be generated by the game if you're not the building type of person. Salvaging was nerfed a few patches back, it was far too effective. But in that game you only have 'ammo' and 'supplies'. Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. All plasma guns do <base> +50% damage to shields with random chance that they weaken (effect: all weapons gain 10% penetration for 10 sec). So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. (e. If you have a big enough ship, Tesla drones work great while you snipe them with rail guns. Well taking damage can and will knock off individual parts, hard damage like collision effects the total health pool more, which can lead to instant death in some cases (Even without your ship blowing up). Totale firepower of my ship is classsed as 90k omicron. 0. Boss Swoks is one of the bosses you can fight in Avorion, and likely the first you'll encounter. Mining is the process of obtaining materials from asteroids. After its shield is down, it will begin to summon larger. 4. Boss fight- clear adds/other objective then fight/damage boss. 0 Branch. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. Automated. 8, changes include a rework of galaxy generation, weapons, combat, progression, spawn system. 4, hull damage of 5. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. The six outer plates 10% each. If you try to use "A" ship with a hull repair turret to repair "B" ship, and this "B" ship has shields on, repair turret doesn't work. 1 - Enemy Variations, Damage Types & Hyperspace. That's why you divide by 4. Avorion(更新至2. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. While generally similar to conventional Hull blocks, Armor adds 6. The Wormhole Guardian & Prototype will always be made of Avorion, and maintains a static size. Then in the map screen, hold shift and click mine sector-refine. Absolute blast to use (pun intended). 8)、补充·让舰船批量挖矿(版本1. Mine enough iron to sell it for 15000 credits and have 300-500 left. 0 and the shield damage multiplier is 1. So lets say a Railgun does 1000 damage. 0. Star Citizen allows you to become a citizen of this simulated universe and make your own. The configuration for your Avorion server is controlled by the settings in the file server. 4. Encounter damage on the slot varies from 1 to 15000, depending on the level of tech and the material of the gun. STATIONS. Avorion focuses on you as a player, and not as much as your fleet/stations. ago. "Non functional blocks" (hull, armor, cargo) The mass/HP comparisons are covered in the wiki, and are generally uniform across respective block tiers and types. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Laser salvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. Sync issue is my best guess. Hangers can only be constructed with Trinium, Xanium, Ogonite or Avorion. They shoot, i see the projectile, they hit the ship, the projectile explodes, the enemy ship rotates from recoil, but it still remains at 100% HP and Shield. played for hours on hours on hours. "-p" is the player you want to give it to. Check processors - not just specs but how they're registering and how much heat. fractalgem Feb 20, 2017 @ 2:29pm. Trinium: Lightest material in the entire game with insane adaptability (almost all blocks available) Ogonite: Best Armor (but also 2nd-heaviest after Iron) Avorion: Best block HP (but no armor), only non-Iron material with Inertia Dampener, Hyperspace Core bypasses rifts, highest performance for all tech blocks that scale with material. in the mean time i managed to die to collision several times. "Armed" turret techs increase the number of armed/offensive/pew-pew turrets you can have. 4, hull damage of 5. Now (correct me if im wrong again) if you have higher tiered salvagers like xanion or oganite etc, all they do for you is increase the damage to the block you are excavating, allowing you to literally salvage the block ALOT more faster. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. Select a ship and then one of the operation icons to get started. I've shot plasma and ion torpedoes, which are good against shields, on them and they didn't do a lot. If this doesn't work out, start playing with auto turret weapons. There are a lot of benefits to grouping the blocks. For information about turret mechanics, including damage and hit chance, see Turret mechanics. 4. By: KnifeHeart. Mines can be founded by the player from a claimed. All ships and stations will be made of blocks of. Ok SO here is the question. Description. Server Mod: Avorion Commands Package. I am currently writing an update of my Custom Turret Builder mod. I have a question about damage types. Edited January 5, 2021 by TenguKnight More sectors. Just remember that ramming is better used to displace and disorient enemy ships rather than as a main damage source. Enkundae • 2 yr. 4 and shield damage of 5. Most of the action revolves around where you are, and usually you get attacked the most. 3. I also see that the hull damage multiplier is 1. Simple machine guns. So what I do is multiply damage by fire rate. The destroyed part might break off and form a wreckage. Avorion > Mods & Mod Help > Topic Details. Note: this calculation is a 1 vs 5. xanion and naonite are average for weight. 4. If I look at the weapon attributes, I get damage of 5. I am utterly convinced that altering turret stats based on size would dramatically improve Avorion's gameplay. 071 Blockcount: 200 Deutsch: Die Korvette Tellus ist. Then press a number key (e. Members. A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. I have 4 chainguns and they keep getting that immune message. I've read somewhere that there is a shortcut in exodus so I guess that's it? But how do i use them. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. Without gunners, your machine guns won’t work, without mechanics your ship will slowly take damage, because there’s nobody there to put coal in the engine or whatever. Posted May 25, 2020. Every Turret produced at a turret factory also has different traits. [Discussion] Proliferation of Shield Penetration weapons. 4. Players can attach new blocks and remove old blocks from their crafts in Build Mode to construct and modify them. A very easy fix is to hold shift at that moment, change the auto turrets to only attack your target and then make sure you don't target the mother ship. The server software is used to host multiplayer games. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. - What will have to be sacrificed to make some of these adjustments is irrelevant - these relate to the very basics of the game process, and until the associated problems are addressed there's little benefit from working on something more. 8)等,UP主更多精彩视频,请关注UP账号。Note: this content applies to 1. It's not much but it forces me to think about how I need. Xmin-Xmax possible damage range. The resource type of the turret depends on the position in the galaxy. I have a question about damage types. The initial impact often does less damage than grinding into an enemy like an unneutered chihuahua on caffeine. I've also shot one pirate with a orange shield which reduced the amount of dmg of 100k ion-torpedoes to nearly 0. 4. maybe i´m very bad at aiming (also very bad for AI) XD. So, you need a mining captain to maximize your yields and the traits that captain has. 30 r19012 e6e24eaa0998. - Favorited turrets will be on top of the list, Trashed ones will be at the bottom. Avorion - Avorium - Unobtainum - Legendary. Works for all turret types, but not for fixed weapons (coaxial). Ammo Type Fire Rate Type Mag Size Body Damage Headshot Damage Availability; Kraber . -The damage output on the laser. They "feel" the same when using them: slow rate of fire, long range, high damage. 16. 12. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. 0. This extractor is reliant on food to reduce into carbon, each one is designed for a carbon source. The farther you are from what it wants, the more damage you'll take and your hull will melt faster. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. The second has salvaging fighters with the order to Salvage, and will clean up the wreckage left behind by the combat fighters. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. As of now, there are multiple kinds of script that are used by the game. The selected blocks function is meant to be used with the replacement function. steaders • 2 yr. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. 1 - Enemy Variations, Damage Types & Hyperspace - Steam News. The same applies to things like poison, shocked, stunned, burned, etc. These files are created during the initial. It all groups blocks for purposes of calculating overall damage resistance and augmentations. Fidget is a boss that behaves similarly to the Quantum Xsotan ships, in that when hit, jumps a distance away in a random direction in the same sector. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. One of them works as I would expect. Many people are apt to actually wonder if they're missing a special weapon or system upgrade or other special type of thing that needs to be done first and just simply bug out. 5 Fire Rate: 0. - Sector size increased to about 250kmTo demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. There's no individual turret or weapon type which does tolerable work in only 4-6 six slots. I have a question about damage types. This interface varies from script type to script type. Turrets in Auto-Mode will choose their targets based on their type: Mining lasers will look for asteroids with resources. Just now while testing Combat Update I, some headhunters warped in, loosed two shiny new torpedoes and before I could react, I've taken massive hull damage that. 31. this has been pretty normal since 2. This article will help new players build their first ship. Still fun as hell to send a station flipping out of control with a massive impact though. I am currently writing an update of my Custom Turret Builder mod. Letting the old thread die for now. #footer_privacy_policy | #footer. Let's say I generate a Laser turret with damage of 5. Added a new sector type with many containers and asteroids . 4 and shield damage of 5. With rail guns I like to pair lightening guns. They require power to shoot like lasers do, but a lot more. Let's say I generate a Laser turret with damage of 5. Ship HP = total block HP; may also be related to total damage you can take before dying.